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1The salon
Start with a half-filled board in a room that waits for you. Finish a row, column or block, and the multiplier starts to climb.
2The organ loft
Each finished area adds light. Choose the figures and relics that make your run your own.
3A boss adds a rule
Every third world ends in a boss. It changes one rule of the board or the score. Read it before you play.
4The concert hall
Nine rounds, one seed per run. The same seed always gives the same run, so you can share it.
5The overture
Play Sudoku Overture. Build your run, one round at a time.